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Project Status

Project Type

Project Duration

Tools

Langages

Roles

Finished

Game Jam

3 weeks

Unity, Gimp

C#

Gameplay Developer

Resume

Started in No Crunch Game Jam at Strasbourg, in this game you control a gang of brutal and passif units, you can move the leader or grab and throw your minions.

Conception

As a developer in a team of 6, I participated from far to conception and free all this part to other to gain time, fortunately it was my kind of game, because it was a pikmin-like in 2D. Theme of the game jam was "crowd", and it was the first time I really tried to develop a control unit's group.

Because of the game jam aspect, I didn't want to develop interface and UI at the beginning, and other developer too, so we both tried to make our own system of crowd. My partner writed a whole code from youtube, it was very interesting, it was about using Unity Scriptable Object to make order formation.

We got 3 graphists in our team, this lead to a proper art style and very less asset importations. But that's mean too we needed to give more time to get art to implement.

Unity's Note

I quickly understand Singleton would be useful. I was on the drag&drop aspect, the goal was to grab unit's group to throw them. It was important for me to get a list of : hovered, selectable and selected units. Each one was on separate singleton, which permit me to reduce the number of line and to have much more flexibility to add functions ta manage these lists.

A circle collider followed our cursor, to get a brush with an adaptable size, and a code was here to select the more centered unit on this brush, useful if we wanted to select and throw a limited number of units.

Credits

Yann LAILHACAR

Florent BAERMANN

Arthur DESAINTJAN

Hugo FUSTINONI

Quentin BOVI

Julien GUÉNARD

Graphist / Game designer

Graphist

Graphist / Game designer

Developer / Game designer

Gameplay Developer

Gameplay Developer

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