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Project Status
Project Type
Project Duration
Tools
Langages
Roles
Finished
Game Jam
3 weeks
Unity, Gimp
C#
Gameplay Developer
Resume
Started in No Crunch Game Jam at Strasbourg, in this game you control a gang of brutal and passif units, you can move the leader or grab and throw your minions.
Conception
As a developer in a team of 6, I participated from far to conception and free all this part to other to gain time, fortunately it was my kind of game, because it was a pikmin-like in 2D. Theme of the game jam was "crowd", and it was the first time I really tried to develop a control unit's group.
Because of the game jam aspect, I didn't want to develop interface and UI at the beginning, and other developer too, so we both tried to make our own system of crowd. My partner writed a whole code from youtube, it was very interesting, it was about using Unity Scriptable Object to make order formation.
We got 3 graphists in our team, this lead to a proper art style and very less asset importations. But that's mean too we needed to give more time to get art to implement.
Unity's Note
I quickly understand Singleton would be useful. I was on the drag&drop aspect, the goal was to grab unit's group to throw them. It was important for me to get a list of : hovered, selectable and selected units. Each one was on separate singleton, which permit me to reduce the number of line and to have much more flexibility to add functions ta manage these lists.
A circle collider followed our cursor, to get a brush with an adaptable size, and a code was here to select the more centered unit on this brush, useful if we wanted to select and throw a limited number of units.
Credits
Yann LAILHACAR
Florent BAERMANN
Arthur DESAINTJAN
Hugo FUSTINONI
Quentin BOVI
Julien GUÉNARD
Graphist / Game designer
Graphist
Graphist / Game designer
Developer / Game designer
Gameplay Developer
Gameplay Developer