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Dog Ball

Project Status

Project Type

Project Duration

Tools

Langages

Roles

Finished

Game Jam

3 months

Unity, Photoshop

C#

Gameplay Developer

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Fogo

June 2023

tactical

Started in No Crunch Game Jam at Strasbourg, in this game you control a gang of brutal and passif units, you can move the leader or grab and throw your minions.

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Orbeon

2019

turn-based

Main project of the last year of my Multimedia and Management school. An aztec soccer in a turn-based game, you cast elements like tornados to change ball's direction.

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Bag Horn

May 2023

puzzle, inventory

I traveled in Rennes at the Stunjam to craft a prototype from sratch where I make my own inventory for the purpose of a puzzle / narrative game.

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Pyromancer

2017

infiltration

Play with fire and burn houses without being spoted. This in a way permit to work both with discretion and destruction.

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Space Resurector

January 2023

typing game

My first game jam in a row for 2023 was in Rouen in the Kindarena. Here I make a typing game with a fellow developer mate.

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Candy Land

2016

narrative,

point&click

Discover this candy land with handmade art and high in color narration.

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Mille Sabords

September 2022

board game

As a dice game lover, I tried to dupplicate in a video game the one called "Mille Sabords", it serve me as a side project of my small Unity development formation.

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Dog Ball

2014

puzzle, platformer

Control balls to activate trigger for a free food to your favorite dog. You can stop in time ball in air, which serve as platform for an other ball.

Copyright © 2024 by Julien Guénard | All images, logos and names are used with permission

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