Dog Ball
Project Status
Project Type
Project Duration
Tools
Langages
Roles
Finished
Game Jam
3 months
Unity, Photoshop
C#
Gameplay Developer
Resume
Control balls to activate trigger for a free food to your favorite dog. You can stop in time ball in air, which serve as platform for an other ball.
Conception
My first project with an other student, which was in charge of art, and me about integration and gameplay.
Because I was confident with Unity to make platformer 2D, I wanted to do that with a little more, by controling few ball by stop one in air and control the other. This permit me to test moreover the physics of Unity with boucing for example.
Goal was to get a traditional flash game, with three stars at the end with time conditions. A level selection was planned but as a student project we focused on the gameplay scene.
Credits
Jean-Baptiste DAY
Julien GUÉNARD
Graphist
Gameplay Developer