Mille Sabords
Project Status
Project Type
Project Duration
Tools
Langages
Roles
Finished
Student Game
2 weeks
Unity
C#
Gameplay Developer
Resume
As a dice game lover, I tried to dupplicate in a video game the one called "Mille Sabords", it serve me as a side project of my small Unity development formation.
Conception
My goal here was to get the correct scores when all dices are well fallen on the ground. Its a board game with dices and cards, players should note their score each turn and when one reach 6000 he win.
An interesting particularity is that a player can throw again their dices, but it can't be skull dices, and if he got three skull dices he can't and he lose all his points this round.
Unity's Note
Its important to have some lists with all dices, and hovered, selected list too.
It can looks easy, but physics in Unity is often tricky, and here dices can not fall correctly, it can stick on a wall or be stacked, or even be "broken", fall on one of his slice.
Credits
Julien GUÉNARD
Gameplay Developer